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Borrowers and Lenders Special Issue CFP: Shakespeare and Gaming
In
what game designer Eric Zimmerman calls our 'ludic century', the
proliferation of games of all sorts makes them a schema for
(re)understanding the modes and habits of cultural production. Indeed,
the practices of Shakespearean appropriation are frequently products of
playful engagements, whereby the appropriator traverses the text,
building virtual or imaginary worlds that interact with the received
Shakespearean corpus, its margins, and its outliers in creative ways.
Moreover, just as play may be likened to appropriation, aspects of
Shakespeare games and game development might reflect and/or challenge
traditional modes of humanistic inquiry, and adaptive play has the
capacity to influence critical reading practices. Using games to
foreground the notion of interactivity at the heart of appropriation,
this special issue of Borrowers and Lenders invites
multimedia projects, including original creative-critical games, and
theoretically-oriented essays of between 5,000 and 9,000 words to
explore how games and games studies impact the study and circulation of
Shakespeare, offering new models of reading through appropriative acts.
Topics might include:
● Educational and pedagogical games
● Role-playing games and character studies
● Failure, fail-states, and glitches as concepts applicable to and beyond gaming
● Gaming and performance studies/performativity
● Game-making as scholarship and criticism
● Shakespeare and Shakespeareana in interactive and electronic literature
● Shakespeare board and video games
● Shakespearean quotations, allusions, and motifs in non-Shakespearean games or games culture more broadly
● Theories of play and interactivity
● Transmedia approaches to Shakespeare
● Virtual and immersive Shakespeare experiences
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